
Typically this means a bordering colonial power, but could also be any country which embraced Feudalism after it was developed in a province. When the last reform is passed and the country borders a nation that has embraced Feudalism, it will be able to reform the religion, getting a tech boost and gaining the permanent benefit of the religious reforms. Exact provinces released are determined by culture, religion and distance to capital. Upon passing a reform, a Maya state will lose cores by releasing nations or giving provinces to existing nations and lose all subjects, shrinking to a size of 15 provinces + 1 provinces per already passed reform. In the game the Yucatan Peninsula and the former lands of the League of Mayapan starts out with Mayan religion.įor a Mayan nation to pass a reform, they will need to be at peace, have no rebel-controlled provinces, no overextension, positive stability, and own at least 20 provinces. While the names differ the pantheon and many traditions are quite similar to the Nahuatl religion. Mayan religion covers a range of Mesoamerican polytheistic traditions inherited from the older Mayan civilizations. then all its provinces are removed from the HRE.Įvents Main article: Mayan eventsĪvailable only with the El Dorado DLC enabled.is a member of the Holy Roman Empire but not the emperor or an elector.gets a permanent claim on all not owned provinces of the West and East Yucatan areas.else the country must embrace feudalism.then the country has to reform its religion,.is not a subject nation other than a tributary state.If the country is AI-controlled, then it:


Once formed, Maya will retain the primary culture, national ideas and Mayan religious reforms of the founding nation. It can be formed by states with their primary culture in Mayan group and the Mayan religion, namely Xiu, Itza, Cocomes, Kiche and Huastec in 1444.

Maya is a formable country in Mesoamerica. Remote Isolation +1 Attrition for enemies The Sacred Cenote −10% Stability cost modifierīuilding Traditions −10% Development costĪncient Feuds −10% Aggressive expansion impact Traditions: −1 National unrest +15% Fort defense
